Bring your innovative ideas to life and inspire the world with your passion for STEAM! Tackle real-world challenges, drive sustainable solutions, and shape a greener future in the SA STEAM Inter-School Competition 2026!

What is

Sampoerna Academy

Inter-School

Competition 2026?

The SA STEAM Inter-School Competition 2026 is a platform for grade 5-12 students across Indonesia to enhance their problem-solving skills.

From analyzing real-world challenges to creating innovative solutions, participants will ought to apply their STEAM knowledge to create a solution that makes a different.

STEAM Expo 2026 :
Guidelines

Theme : Inventing Tomorrow
Category: Science & Engineering

 

Who Can Join?

  • All students from Grade 5-12 can participate for the STEAM Competition 2026.
  • Participants may join individually or groups of up to 4 members

Project Categories

  • Scientific Enquiry
    Explore the physical or natural world through a process of inquiry and investigation
  • Engineering Design
    Apply scientific and technical knowledge to design, build, and improve a solution to real-world problem.

Competition Rounds
The Expo has two rounds:

  • Premilinary Round
  • Final Round

Submission Requirements
Each project must include

A. PowerPoint Presentation
Scientific Enquiry Projects:

  • Project Title
  • Question
  • Prediciton
  • Planning
  • Investigation
  • Recording, Analysis, and Interpretation
  • Connections and Reflections
  • Communication

For Engineering Design Projects:

  • Project Title
  • Problem Identification
  • Exploration
  • Design
  • Prototype Creation
  • Testing
  • Modifications and Re-testing
  • Communication

Note: Include photos(minimum resolution: 300pixels)

B. Project Video

  • Length: Maximum 3 minutes.
  • Language: English or Bahasa Indonesia
  • Content: Must align with presentation.
  • Suggested Tools: Vimeo Create, Capcut, iMovie, Vita, etc.
  • Upload Platform: Any social media platform (e.g., Youtube).
  • Tag: Sampoerna Academy.
  • Hashtag: #SASTEAM2026.

Selection and Judging

  • In the preliminary round, the top 5 projects per category will be selected.
  • Finalist will be invited to present their projects on campus
  • Projects will be judged based on STEAM criteria.
  • Winners: The top 3 projects per level will receive prizes.-

Competition Timeline

win prizes

WORTH

24

MIO

IN TOTAL

Submit Your Work!

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Frequently Asked Questions

Who can join the competition ?

Participants are registered as students grade 5 to grade 12 in Indonesia.

We believe STEAM education prepares students for the future by developing essential 5C competencies: collaboration, creativity, character, communication, and critical thinking. STEAM reflects how the real world works—where different disciplines connect to solve complex challenges.

The STEAM Expo is an annual showcase of student innovation and learning, where students present projects that integrate science, technology, engineering, arts, and mathematics. It allows learners to apply their classroom knowledge to real-world problems and demonstrate their creativity and research skills.

Projects include but are not limited to: engineering prototypes, coding and robotics, science experiments, mathematical models, and interactive presentations. Each project showcases the integration of multiple STEAM disciplines and real-world problem-solving.

At Sampoerna Academy, STEAM is embedded in everyday learning. Subjects like Science, Math, ICT, and Art are taught in an integrated, collaborative environment. Students regularly engage in hands-on activities, design thinking, coding, and creative problem-solving. They also benefit from access to maker spaces, real-world tools, and supportive mentors who guide their learning journey.

Yes! We highly value community involvement. Parents, industry professionals, and community partners are invited to attend, interact, and even mentor during the STEAM Expo process. Their participation enriches student learning and exposure.

STEAM helps students become innovators, problem-solvers, and lifelong learners. It encourages them to connect concepts across disciplines, preparing them for future careers and enabling them to thrive in a fast-changing world.